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Nice little heist dungeon crawler!

I found difficulty in this game right on spot, it wasn’t too hard, but it wasn’t effortless. With this selection of spells you can actually make different combinations, though mana is a limiting factor. I usually ended up casting shield for the damage and bonking skeletons with my staff and finishing them with a fireball. Another tactic I’ve used at start was just kiting enemies and peppering them with fireballs, works pretty nice, but you run dry quite fast this way too :)

I didn’t understand if extinguishing a torch actually did anything gameplay-wise, it almost looked like you wanted to have some stealth action there, but I haven’t noticed if you can use any sort of stealth.

I missed my strafes and rotation was a bit on a slow side, I would’ve preferred it to be a bit faster.

Great job with this game, it played quite nice!

(+1)

>>> I didn’t understand if extinguishing a torch actually did anything gameplay-wise, it almost looked like you wanted to have some stealth action there, but I haven’t noticed if you can use any sort of stealth.

I was planning to do some puzzles or disable traps with the torches, but ran out of time.  You can also use the torches as a bread crumb so that you can remember which areas you already explored, which is a needed as I do not have a map component.

>> I missed my strafes...

So the last Dungeon Crawler game I played was on my Commodore Amiga 40 years ago.  Now that I played (rated) other Dungeon Crawlers, it seems that strafes are a MUST have.  I will implement after the upload lock out ends next week.

Good feedback and thanks for playing.