I gave this one a fair shot. I'm currently stuck on Desert 3. I'm not really sure where to go at all. I assumed it's the ladder than causes the large bore boss to appear but I can't seem to do any damage to him whatsoever. I thought it might be one of those bosses that kills you to progress the story, but when I tried purposely dying it resulted in a game over. How do I progress past Desert 3?
Viewing post in Yes I Can Be a Hero! jam comments
I just beat the game. I feel like game lacks a lot of new skills to play around with or make combat fresher. I do like the amount of maps but with no objective it's hard to stick to the gameplay loop of exploring empty maps and opening every treasure chest you see. Not that this is a complaint but I found I had so many items I never used. I found progression somewhat confusing because sometimes you just have to interact with random stuff. Wasn't really sure what happened in the ending. I assume this being killed all the humans on the maps, which is why they're so baron but it's never set up or established. I wish there was a little bit of foreshadowing to the ending. I thought it sucked that our character is forever trapped in the forest and enclosed by trees. So I reloaded a save and tried to say "no", but the text crawl is so slow. It took almost 3 minutes to get through it. I thought it'd give me a boss fight but instead it just gave me a game over. Was kind of upset that our only ending is a bad one.
But don't get discouraged. Honestly it's a fun little game, and while it is somewhat simple it is a step in the right direction. Every game you make is another experience to improve and it's a lot better than my first game. I liked the jokes sprinkled through the game. I recommend you make some of the maps smaller, give them borders to make where the player can go more direct, add some more skills, make progression a little more clear to the player and add a little more of your story to the game prior to the ending. I know these might sound easier said than done but you're on the right path. Keep up the good work.
Wow, thank you so much for the encouragement. Hopelessness, absurdity and loneliness are themes I played with here. Skill wise I completely understand, I had thought of making you gain a skill every 3 levels instead of 5 however I did want to give the player a challenge. What level did you beat the game on?
I beat the game on level 4. So I was 1 level short of getting a new skill. Honestly the game is pretty short so maybe a skill every level might keep combat more fresh for the player. In all honesty I escaped from most enemies while I was trying to figure out what to do so I didn't end with as high of a level as I thought. I mainly ran from every battle cause I thought Double Strike was the only move in the game. If you don't mind me asking how many skills did you end up making?
Edit: While trying to grind for new moves I ended up getting paralyzed for 4 straight turns in a battle and got beaten to death. I feel like that might be too unfair to the player since the actor has no way of getting rid of it other than waiting for it to end.
I accounted for skills up to level 35.
I'm glad you were able to beat the game by escaping. I wanted to account for different playstyles. That does sound harsh, I did want the game to be a bit punishing, considering the player character and his position in the world.
Edit: looks like I can't upload another version until the game jam is over. Your feedback has been really helpful.
It's a little hard to get to that level before beating the game so maybe have you get a skill every level or at the very least every other level. It helps with the flow of game play.
and yeah I was a little upset they disabled uploads cause there are some issues in my game that need fixing but I guess I'll have to wait.