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(+1)

Wow, thank you so much for the encouragement. Hopelessness, absurdity and loneliness are themes I played with here. Skill wise I completely understand, I had thought of making you gain a skill every 3 levels instead of 5 however I did want to give the player a challenge. What level did you beat the game on?

(2 edits)

I beat the game on level 4. So I was 1 level short of getting a new skill. Honestly the game is pretty short so maybe a skill every level might keep combat more fresh for the player.  In all honesty I escaped from most enemies while I was trying to figure out what to do so I didn't end with as high of a level as I thought. I mainly ran from every battle cause I thought Double Strike was the only move in the game.  If you don't mind me asking how many skills did you end up making?


Edit: While trying to grind for new moves I ended up getting paralyzed for 4 straight turns in  a battle and got beaten to death.  I feel like that might be too unfair to the player since the actor has no way of getting rid of it other than waiting for it to end. 

(1 edit)

I accounted for skills up to level 35.

I'm glad you were able to beat the game by escaping. I wanted to account for different playstyles. That does sound harsh, I did want the game to be a bit punishing, considering the player character and his position in the world.

Edit: looks like I can't upload another version until the game jam is over. Your feedback has been really helpful.

(+1)

It's a little hard to get to that level before beating the game so maybe have you get a skill every level or at the very least every other level. It helps with the flow of game play. 

and yeah I was a little upset they disabled uploads cause there are some issues in my game that need fixing but I guess I'll have to wait.