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(+1)

Hey, I played your game!

I liked the use of the theme, but this build of the game is very unoptimized. It barely ran even on the lowest graphics settings and it crashed twice on me, unfortunately :(

Gameplay was great conceptually, but in practice, it seems all the enemies and the hero just pile up together, making it difficult to target anything. As a result, the pheromones and rage potions end up affecting everyone, creating a wash. The flag javelins ("Flagvelins", I like that) kind of start to get the attention of the hero, but if he's already in combat he'll completely ignore it.

Switching between actions via buttons was a nightmare, especially combined with the low frame rate.

Overall, great concept and great ambition! I just wish this build ran well, which is a shame.

(+1)

Hey, thanks for the feedback! Unfortunately we ran out of time to optimise everything too much, I think the combination of the lighting, number of enemies and potential particle effects are probably the main causes. You can also change weapons with the mouse wheel - scroll up and down, forgot to mention that in the tutorial. Anyway thanks again for playing and leaving your thoughts!