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Seems like a solid base idea, but it would greatly benefit from a goal. As it is now, I just keep going until I reach a point where I can't keep up anymore, which isn't the most entertaining thing ever.

(+1)

Hi, I was planning to let the player scale the difficulty until they reach a certain level, then give more turns than usual and finish with a huge final fight. I do think it's important for a game (especially in a game jam) to have an ending and a winning condition. Unfortunately, I was really short on time ^^'. Thanks for your feedback, it's really helpful!