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The game is quite esoteric (it’s hard to know what impacts a resource will have, how much a resource is worth is not displayed, there’s no tutorial) so I was not very sure on what exactly I was supposed to do.

I do however like the game concept of manipulating 2 kingdoms to fight against each other for economic benefit, it’s exactly the kind of thing that would happen in the middle ages, and you fit the theme quite well and the art of the thumbs-up knight is good.

There is a softlock possible, if you end up with 1 “point” left to spend on a trade, but you’ve ran out of Wood and Stone, you cannot trade anything because the iron and gold can only be traded with more than 1 “point” and thus cannot activate the next war cycle.