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(+2)

I love this game! I've toyed with the idea of a morphing cloud sidekick in the past, so I was excited to see that someone made this idea and executed it well! Here are some suggestions:

-The cooldown meter for cloud forms got frustrating sometimes. I often wanted to be a platform for short bursts of time instead of being stuck in that form for a few seconds. Maybe if the player could switch forms whenever they wanted, and the meter built up while they were in a form, then if the meter got too high the player couldn't switch forms for a while, that would still create a challenging balancing act while not preventing the player from taking actions.

-I realized late into the game that the platform form could be used to change the main character's direction. Maybe if there were a specific challenge or level that required you to change his direction that way, it would be more apparent to the player that they could do that (it would also be a cool use of the form for level design). Not sure how you could do that, though.

(+1)

Thank you SnakenBacon for your feedback, we are glad that you like it!

Your idea of reversing the meter sounds cool!
We had an idea to only alter the properties of the cloud, i.e. hard/soft-ness, thick/thin-ness, etc to get the cloud into different forms with different abilities. Time didn't allow us to experiment with it though.

Yes, we should've included a level that forces the player to change MC's direction using Platform Cloud. Totally forgot about that while designing the levels ^^;