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Pretty fun, especially watching the enemy blow themselves up. Could definitely benefit from having a better indication of where your weapon is going to land. (I think the enemies would like this too based off how bad they are at aiming) The bomb seems to fly pretty far at max power though, so that might need some tweaking too.

(+1)

Thank you so much for playing!

I didn't wanted to add more indicators on where the projectile is going to land, I wanted it to be more experimental and experience based. This with some audio cues would be better hehe but I didn't had much time.

And the granade/mine fly much more than the rocket so they can reach where the rocket can't. Deal less damage, but have more knockback

There's definitely areas to improve in both points you're saying, I just wanted to explain ^^ I really had fun making this game and I'm glad you enjoyed playing

(+1)

Thanks for sharing your thought process. Personally, it would make more sense to me for the rocket to fly farther, but I understand now why you have it the way it is now.