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I noticed a potential "bug" in the code is if you play through and survive the event in the woods and then mark down the location on the trees, you will still have the trees marked in subsequent playthroughs and be unable to go back to the location. Maybe when you restart at the cabin, you can reset the variable that checks if you've survived that encounter.

(1 edit)

Ah, I hadn't noticed the location tags in the bottom and was wondering what was the trigger in the code. I think I understand now. So, technically going back to the cabin updates the game memory, it doesn't restart the game (Which I initially thought it did.)