Ah, I hadn't noticed the location tags in the bottom and was wondering what was the trigger in the code. I think I understand now. So, technically going back to the cabin updates the game memory, it doesn't restart the game (Which I initially thought it did.)
GrumpyMoss
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Oh I wish I had gotten to play this in class! I only realized that the actual controller is a baby after watching the YouTube video, way more fun than playing with the mouse!! A suggestion for a small change would be to find a baby crying sound that sounds less like a digital brain eating virus, thogh it might be a bug hahahah?
It might be a demo, but the text sure had attention to detail. I really liked that the text was different after returning to certain locations. I was also intrigued by the shells being the resource of choice and would have loved to see more regarding that (e.g. why shells? why do we feel like picking them up?, etc.)
I played this twice. The first time I died after the first sip of my morning coffee, but the second I made it through to bedtime with a whole lot of happiness points! Regardless, the end message implied that I wasn't as happy, so a suggestion is to account for level of happiness in the final scene text output :)



