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(+1)

I managed to map the upper portion of the map and find all 5 feathers. I even managed to kill two crazy hens by pure luck, but the next bunch wiped my party.

I loved the true retro of this game, making it in 64KB and for Amiga is a great technical challenge! I found dialogue to be hilarious and overall dungeon to be a real maze with so many secret passages.

Battle system works and if crazy hens would be a little less powerful I would definitely enjoy farming experience and levels in this game, feels like a good mix of idle and crawler! Another thing to maybe try out is to assign enemy probabilities to different areas, so you’ll have weaker enemies around the spawn point and tougher enemies further away, this will have a natural progression feel to the dungeon in my opinion and provide a way to place really powerful enemies which will block last feathers or something valuable.

Great job!

Thanks for taking the time to explore the dungeon. Hope you got some fun out of it despite the crazy hen's.

I was considering placeing the different hen type in differend zone but then went with scale by level approach but I think I could combine both. So the type is tied to the quadrant and the quantity scales with level. 

Does that sound reasonable?

As for the idle/grind playstyle. There are some equipable weapons and additional potions in the game but they are not obtainable in the jam version. They will be in the post-jam version.

Thanks for the kind feedback!

(+1)

Yes, I think that kind of scaling sounds interesting to explore :) I would definitely try it out!

Looking forward to post-jam version!