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I liked the risk/reward factor of the discard and guard mechanics. Maybe it's just low attention span, but I thought the gameplay was kind of boring after a few rounds. Maybe you could lean even more into Balatro style and include some reward after a round to change the game like the joker cards. But overall the game was fun to learn and it was fun to strategize with the mechanics!

Thank you for playing! Yeah, powerups were something that were considered but scrapped in the end. Glad you could give your feedback!