Hi, im currently using your assets is my uni game and would like to know how i could scale or resize the floor and roof tiles so that the materials are not clipping or assets not sticking out of walls, im not very knowledgeable on materials and assets as im a developer and not the level designer in my team and currently i have not heard back from them and am doing the level design solo. thank you in advance.
Viewing post in Free Modular 3D hospital environment comments
Hey thanks for the question, as far as I've tested as long as you bring the assets into the engine you can scale the assets in there and they should scale properly. Try scaling in .5 intervals so 0.5, 1.0, 1.5 etc. I think that would give the best results. It could also vary depending on which engine you're using. The textures are baked into the models uv's so they should just scale along with the model (although making the models too big may result in blurry textures)
Hope this helps and answers your question