Hey thanks a lot I appreciate the nice comment! ^^ I used UE5, but it's close to 2 years old at this point so quite outdated and to be very honest im not sure if I still have it :x
Madduck
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Hey thanks im glad you're enjoying it.
I didn't make a glass texture at all, it was done in engine in UE5 basically building a shader using the material properties in the engine. I dont remember how i built this one specifically, but there are loads of glass shader tutorials for UE5 and other engines.
Sadly that means there's no 1 texture i can give that'll work on all engines. If you're using godot for example or unity, my shader wouldnt work at all. You need to make it in your engine of choice
Hey thanks for the question, as far as I've tested as long as you bring the assets into the engine you can scale the assets in there and they should scale properly. Try scaling in .5 intervals so 0.5, 1.0, 1.5 etc. I think that would give the best results. It could also vary depending on which engine you're using. The textures are baked into the models uv's so they should just scale along with the model (although making the models too big may result in blurry textures)
Hope this helps and answers your question
Hey, sorry about it being unclear. Yes, you can freely use it in commercial game projects and attribution is not required
What I mean with that sentence is if you were to repackage the game assets and sell them as assets, for example in an asset pack.
But I encourage you to use them in your commerical game projects, and you can freely alter the models/textures to fit your game project in any way.
Hope that clears it up and if you have anymore questions just let me know
Hey thanks for giving that advice! I find it weird that your blender file keeps crashing though, it's not a heavy file and the models are fairly low poly so it's weird. Is there any error you get? And if anyone else has this issue please let me know, maybe there's something I need to change in the file
Hey im good thanks! In the download file you'll find hospital.blend This is the blender file with all of the models. From this blender file, you can edit and export any of the models you want to use in any format you need for your game engine. fbx, obj, etc.
The models in blender do not have any textures applied to them, so you can use the textures from the folders you found to add them to the models in blender before exporting, or you can apply the textures to the models in your game engine of choice. You can also create your own textures and apply them to the models
Lemme know if this answered your question and if you've got any other questions let me know!


