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Hello! This will be a hard one to comment, since I can see the intentions behind but it I'm hardly a player that enjoys this sort of slow rural stories. Also I'm sorry in advance for being quite direct on some comments, but I want to clearly convey my thoughts.

First of all, the presentation looks very good. The artstyle is perfectly coherent, and the music and sounds work really well for the atmosphere.

The gameplay is... very simple. I think that might fit well for the game you're trying to make, but there were two things that I found unnecessary: first, at certain points the game hardly gives you directions, like it tell you to go to the city but it's not clear where you do need to go or you don't know where the place is, since the player doesn't know how the town is structured. Also, at a certain point having the character move at almost the slowest speed possible and having to go to the town and back without a crystal clear destination in mind is a little extreme. I was worried I might go the wrong way and had to painfully walk back to look elsewhere. That might've been for immersion and to show the old age of the character, but gameplay-wise felt very cheap.

While for the story, I liked a lot the concept of the "dreams" - the story overall has an interesting idea, even if I only played for a little longer than 1 hour so I didn't experience it in full.
Though I did not like how the slow-burn slow-life narration was handled: a lot of dialogue was devoid of character personality, and were mostly used to convey information. You try to replicate the vibes of a book, but you should keep in mind that in the books they carefully describe what happens in between the lines, like characters emotions, shifts in attention and all, while here we just had plain dialogue (even if the visual helped a little).
And as a extra note, I realized that there are some redundant dialogues that make the narration flow in a less fluid way, like the protagonist repeating three times what happens with the bubbles, even if the player clearly saw it the first time. Also having a lot of family names thrown around in conversations made me sometimes lose the concentrations and the immersion in the story.

I'm always curious to see how someone approaches a slow story, since it's a very difficult feat to pull off, and unfortunately I would say that there was some stuff that didn't really stick with me here, but it's a commendable feat nevertheless to pull off in a month.
Here's the VOD: https://www.twitch.tv/videos/2447336925

(+1)

Aha! This one is simple.
We will make it more clear you just need to use the horse.

Thanks for your feedback. Interesting video!