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(+1)

Nice!
I also made a system of water flooding in my submission. This is the first game I've tested that has implemented a similar idea.

I replayed the game a few times to see the different possible branching dialogues paths and endings.

One option I didn't manage to do was getting 100 gold coins to pay the ransom. I tried, but the water made it difficult to see the coins on the ground.

I just noticed something. In the screenshots from the game page and in your speedrun video, we can see bags of gold lying around.
But in the web build I have access to, they're invisible!
So it's not the water that hides the gold after all.

(+1)

Excellent sleuthing! For whatever reason the gold bags are invisible in the web version haha, something I plan on fixing once the jam is over! Thanks for the feedback :D