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(+1)

Very cool generator, I gave it a test generation and it worked very well. I just noticed a few things: 

-On table B3 some entries refer to F tables when they are probably supposed to refer to E tables. 

-On table B2 and some others, there are fractions but it's not explained in the rules what they mean. Does Monster (2/6 +Feature) mean you roll up the monsters and then reduce them to 1/3 of the number and add a Feature? Or does the 2/6 affect the feature somehow? 

-Lastly the treasure seems a bit too random. I got results between 2 and 1,700 GP on the first level. I think it should be a bit more flat and dependent on the level, maybe with gems and art included.

But overall it was a fun experience and the results are great inspiration, I especially enjoyed the Frescoes and Shrines. Keep up the great work!

(+1)

Thank you for the Feedback! Already fixed the mistakes and updated the File (Feeling a Bit stupid For these mistakes).

Added an explanation For that: It means a x/6 Chance that the element exist. So in the example in a room with a Monster there is also a Chance a Feature exists in the room (If you Roll a 1&2 on a d6). I also Changed the treasure Roll ~ already struggled a bit with it when i Made the Generator. The gold can also represent items found with according price. I tried to cram different types into the Table f.e. d6 gems worth 50 gp ~ but i felt Like the loot felt to samey with that system