I dig the atmosphere in the game! And it was an interesting mix of zero-g space fighting game and crawler. Loads of stuff to make and that worked great as in setting own quests. The controls were a bit hard to learn in the flying, and with enemies spawning in rather quickly and in tight formations there were some very quick deaths where my momentum gave me little chance to survive. I wished there was a quick save for that! But I did learn some after a while.
For the crawling, with the maps as limited as they were, I never reached any with substantial threat that would match my equipment after having struggled through the first one without any upgrades. So they didn’t feel like they had a sense of danger. And I think I would have liked it the other way around better. Being able to faster upgrade the ship to become very powerful but needing to do dangerous ROD exploration to get some of the critical elements that can’t be found while pew pew flying about.
Some of the AI assisted things felt like it shown through a bit more than I would have liked too. But all in all a very solid entry.
Playthrough: https://youtu.be/vE3fONZaaUc