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I liked that the game is unforgiving, but giving more control over the character will grant the player more freedom to apply their skills in a game like this. Also having more variety of enemies will be great and I'm looking forward for that. 

And most importantly fusing the character design with "UI" to create a character that shows the amount of ammo the player is holding is one creative approach to be taken.

A very enjoyable and fun game.

Thanks for the feedback and I am really thankful for these advice! I wanted to make a couple more levels and enemies, but time was unforgiving too, like my game  :D