- Endurance as a stat is now practicaly useless unless you use magic. This will give it some use and will make longer expeditions more tense, since you will have to prepare a little more.
- You start with 15 endurance and you gain one pretty much every week, unless your wellness is really low. It is easier to gain endurance than health.
- Yes, attack right now takes 1 endurance point, no matter the weapon.
This is just a first iteration of this system. I will develop it further depending on feedback. There are many options I can go with to make it more interesting / deep. I can:
- Make light weapons take less endurance than heavy weapons
- Make it affect accuracy for ranged weapons and damage for melee weapons
- Make the damage / accuracy decrease percentage based, so it gets lower gradualy as you get more tired
- Very heavy weapons that you don't have enough strength to use will take much more endurance and be less accurate instead of just telling you you can't equip them
I will also have to think of a way to not make this entire thing a chore. My idea is to give you endurance restoration items you can buy or make (these are already in the game), a free way to restore endurance at certain spots (that's what the campfires are doing right now), and I will probably give the player some emergency way to restore endurance or health atleast once a week. Something a like a hip flask of water you can use once and it refills for free every week.
As for some campfires not working, there will be quite a few of them and I will be fixing these for sure.