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(+1)

Hey, many thanks for taking the time to share your thoughts!

Let me try to address things in order:

  • The genital slider: Fixed now (for the next version). It was because the whole UI was regenerating as a result of different sliders needed if having/not having a penis. Re: why they work with the keyboard: that's how Godot UI widgets work by default.  I haven't even tried to implement proper keyboard support. Maybe in some future release.
  • The spiky hair: Fixed now (for the next version)
  • Zooming in on the face in the editor: no dedicated button (yet), but you can zoom in using Shift + mouse wheel. And you can rotate the character horizontally using the right mouse button. Middle mouse button resets the character rotation to default.
  • More colors: fair enough, will add :) 
  • Effort: the effort is capped for all characters. Currently all characters share the same stats, so you can end up in the situation where both put in similar amounts of (maximum) effort. The outcome of those cases is decided randomly. I'll try to fine tune things a bit, but I have to say I haven't had any issues when testing locally to maintain a pretty decent amount of control over my opponent. I'll see if I get more reports of this not working well. Will probably end up fine tuning it a bit more in any case.
  • Not enough actions: I know :) It's still a new game, very much a work in progress. I will start adding new animation constantly once I open up my Patreon page (if you don't intend to subscribe, the itch.io version will still be free and be updated, albeit a month or so behind the Patreon version)
  • Re: choice of actions regardless of being in a dominant position - will think about it, however it will change the game mechanic quite drastically. I'm not saying no, but I need to dig into the idea.
  • Orgasm animations: I agree. I have support for them, but have been busy implementing other things that were more important in order to get a complete gameplay cycle done as a proof of concept. Will add in time. Adding more actions will have priority though, at least for a while.
  • Characters slumping when tired: Not impossible, but a lot of work, and requiring a lot of effort. Not a priority at the moment, but I'm not ruling out. It wouldn't and couldn't be everywhere, in any case - or that would require 3x the number of animations - which I'd have to implement. Willpower is not about being tired though, stamina is. Willpower has an effect on the facial expressions at the moment.
  • Again, the fucking animation is the first post-defeat animation I had time to implement until now. There will be others, and the intention is to have control over what animations to play. That way you can end up with e.g. a kissing animation, before pressing Continue. The idea is to let users decide themselves when they want to end the post-defeat action.
  • Voice clips: yep, limited, and only relying on free content at the moment. If the game starts making money it will be nice to get some voice acting in. But not before that, and it's not yet a priority. AI could also be an option, but I have not yet found anything that could generate what I need.

I will continue to work on the game, and I really appreciate having feedback. Please keep it coming. Besides Patreon, I will open up a Discord server soon, and everyone will be welcome to add in their ideas.