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(+1)

Nice One hehheh. Good idea with shooting enemies with the right operation, I like the horror-ish feel to it too. I felt like there are opportunities to implement upgrades but maybe that would have made the game more complex ahhaha I didn't feel very motivated to seek out enemies at the start though, perhaps the enemies could appear sooner in the game?

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I had originally planned on upgrades, but I didn't really have much time. I have an empty "powerups" folder in the game files, lol. Maybe I'll add them after the jam; I still want to somewhat keep the base feel of the game that was there with the original submission.

For the enemy thing, that's quite odd. The way I set up enemy AI is that they just spawn every 1-3 seconds and immediately chase the player (with some minor tweaks to avoid overcrowding) though. There shouldn't be any issues with having to find enemies since they'll look for you. If possible, can you provide more details? Also, thank you for playing my game!

Ah yea I guess what I mean to say is upon starting a new game if I stay still no enemy enter my field of vision for maybe 6 seconds and I don't feel motivated to seek them out, but thinking about it now it's more natural to move around haha

(+1)

Oh! That must be because of my spawning logic; it it essentially screen size + random distance from 50 to 100 pixels, I believe. Relative to the player, of course. I'll push an update tomorrow.