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(+7)

This reminds me of Anodyne 2, in a way.
My purpose is spelled out from the beginning by society, but the course of events hints that I don't have to follow those instructions. At the end, I'm given the choice to follow the role laid out for me, or forge a different path, knowing whatever I do will be my own choice.

After some thought, I decide to finish the work I started. Even doing what I was told, I can still choose freely.

Then the game tells me I chose wrong. Surely I don't really want to return to conformity, I just lack the conviction to be free yet.

Oddly, until I conform to its spirit of rebellion, the game doesn't respect my free choice.

(+2)

Thank you for such a detailed review of your thoughts! It means a lot to see someone engage with this game in the way you have. 

I love hearing the perspective you have about the way choice is handled in RAVEN-STAR. From my own perspective, the ending choice shows the chance to accept who you are regardless of if other people see it as the correct choice. In a way, I guess I sort of did the same thing in making one obviously right choice, a “correct” choice, that the player might decide is not the one they want to choose.

This game reflects a lot of my own experiences, and is always going to be seen through my own lens wither I perceive it or not. It’s super cool to see that you had a perspective different than mine. Thanks again for such an awesome comment!