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Last One, heh I see what you did there. The eerie music and CRT aesthetic adds to the experience. I like the idea of shooting enemies to form an equation, but I feel the enemies move a little too fast at times that I don't get a chance to actually seek out other numbers.

Fast enemies? That's not intentional... well, at least not quite. For enemies with higher numbers I add a small multiplier to their speed (ex. 20 = +2% or 1.02x). Is their speed that bad?