I echo Champpeace that a fast-forward slider would be cool (but always a game jam is under time limits for feature packing). The SFX are cute. Some expository on gameplay like a splash for that, I did poorly but it's because my intuition wasn't the same as the designers (or I'm slow in the head today). Having figured out later that the items on the -left- have to be deployed as well as food etc from the right-side, I did better. Some sense what is going on when the screen is Red would be good (or if the dry/wet food runs out of Quantity a little more explicit reminder of that).
But for a game of this genre it's a lot better than I would have done!
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