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(1 edit) (+1)

Great concept.  I found it quite cumbersome to grapple around and could never collect any oxygen as it
would fly away and explode before I could capture it.  The camera in the floor was quite annoying.  Maybe a back ray cast
would help.

Also if you put your avatar update to camera cast in the LateUpdate() instead of Update() and the jitter
will go away.

I couldnt complete it after 4 attempts because I was getting thrown out of the hangar and floating away into space.

Overall, with a few tweaks it will be solid!  good job!