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(2 edits)

The Flow of trigger resolution is right here:


As point number 2 states, this all can be trigger in any order. These are all the triggers separately:

After a [character] attacks an enemy/minion---------------> This is the same as using a basic power, in this case exhauste and target an enemy

After a [character] attacks and damages an enemy/minion

After a [character] attacks and defeats an enemy/minion

After a [character] is attacked

In your code,  

AfterUnitAttackUnit = AfterUnitUseBasicPower

The last source to settle is a direct quote from FFG, I'll try to get a response on the matter