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Thank you for testing the game and for your thoughtful feedback. I appreciate you taking the time to write your detailed impressions.

The low hit rate is something I’ve been planning to change. I agree that repeated misses can break the rhythm and become frustrating. The problem is the translation of a table top system to a computer game. 

The idea of adding randomized opponent descriptions is excellent. I also like your suggestion of brief narrative interludes between fights or optional goals to guide progression.

As for the sound design, stylising the UI or even just changing the font is something I could do, but I haven't thought about it yet.

Thanks again for your support and encouragement.