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I do see your frustration, I certainly didn't plan around people playing 100's of hours!

I'll see what I can do to add a renewable source of lifespan. My main concern is if its too easy to get, then logically the world of the game would be full of immortal characters, which wouldn't make much sense. So got to figure out something that makes it work within the lore.

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The first point I think is that the needs of the gameplay are more important than the lore, otherwise it would be a book, not a game. 

The second point I propose is to introduce this stable way of increasing lifespan as a temporary mechanic until you finish the game and in the full version of the game open it only at the peak (if your last stage does not have an infinite lifespan), so it will not break the need for a reasonable speed of development in the early stages, if this is so contrary to your plan for developing the lore.

you could add a story item that allows you to revive in some way, potentially even getting some buff, though it might be hard to balance it to where it isn't simply a annoyance.