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Thanks for playing and the feedback! When I set out to make the game I actually thought of conditions you had to fulfill before starting the revolution (like having some presence in every district or having at least a certain percentage threshhold or x turns etc.). I simply didnt have time to implement anything like that, but maybe it was for the best then that it is more simple.
Interestingly for me the fact that the game "plays itself" and everything was really predictable to program was a major time saving mechanic for me, as 1 simple script with just a couple of lines of code is run at the end of each turn for each area to determine how the stats change (they always lose happiness according to the conversion and then the conversion rate 1:1 determines the likelihood of this area too performing its own action) So once I made the UI making the game logic work was very quick. But I agree, once you get past a kind of slow start, the world starts to feel rather alive. 
I'm glad you liked what I made :)