First of all, thank you for creating this amazing tool. This is the only 3D blur filter available in Substance Painter, and its effect is truly impressive.
However, I believe it's risky that the dithered noise applies across the entire mask, as shown in this image:
https://gyazo.com/26fde23486e8932843cb9dfe8fccbf2c
To make it easier to see, I visualized the mask using a green color.
The issue is that when applying blur to a mask, the noise also appears in unrelated areas.
This noise is very subtle, so I didn’t notice it at first—but I’m concerned that many users might unknowingly end up ruining their entire texture due to this faint noise.
Is there any way to solve this issue?