Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Hello Ununsept! 

I am glad you like my game! I am also not very happy with the forest tiles. Unfortunately there are no real wall-like forest tiles in the tileset. And there are also no concave corner tiles. So I only use the fully-filled-forest-tiles together with some treetop-tiles at the borders. But the overlap is too big which makes it a little messy. I will have to rework it one day.

But fortunately there is an easy workaround for this. Simply switch to the ASCII-mode on every forest level. You can do this by pressing [g] on your keyboard. Pressing [g] another time brings you back to graphical mode.

I am currently implementing a server-side backend. Once this is done there will be automatically updated scoreboards and a lot of statistics. An achievement system is also thinkable. But of course this is a lot of work to do. Therefore it will take a while until I have time to care about the forest-tile-problem.

I hope you will have some fun anyway! :-)

Kind regards!
Gerhard

(+1)

Thanks for the response, I didn't know it's possible to switch between ascii mode and graphical mode during a game! This definitely makes playing more comfortable. Also the new update sounds cool!

Hello Ununsept,

there is a new version of RunToTheStairs:

  • The game now has a server-sided backend wich is hosted at GreenGeeks.
    • This allows to generate automatic high-score-tables which are accessible from within the game.
    • Players can register accounts in order to keep their progress.
    • High-Score-Tables can be sorted by different criteria. (e.g. "Score per Hour" which should be interesting for speedrunners)
  • Balancing changes towards shorter games.
  • Less unfair: The players position is newly calculated if the distance to catch up would be to large.
  • More versatile pathfinding-algorithm with better performance.

Please consider to play again!

Gerhard