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(+1)

It's a great game with original concept, I love it! However one thing that annoys me are the tree tiles. They partially cover tiles next to them, making it really hard to distinguish tree tiles and walkable ground. Other than that, I think the game is perfect.

(1 edit)

Hello Ununsept! 

I am glad you like my game! I am also not very happy with the forest tiles. Unfortunately there are no real wall-like forest tiles in the tileset. And there are also no concave corner tiles. So I only use the fully-filled-forest-tiles together with some treetop-tiles at the borders. But the overlap is too big which makes it a little messy. I will have to rework it one day.

But fortunately there is an easy workaround for this. Simply switch to the ASCII-mode on every forest level. You can do this by pressing [g] on your keyboard. Pressing [g] another time brings you back to graphical mode.

I am currently implementing a server-side backend. Once this is done there will be automatically updated scoreboards and a lot of statistics. An achievement system is also thinkable. But of course this is a lot of work to do. Therefore it will take a while until I have time to care about the forest-tile-problem.

I hope you will have some fun anyway! :-)

Kind regards!
Gerhard

(+1)

Thanks for the response, I didn't know it's possible to switch between ascii mode and graphical mode during a game! This definitely makes playing more comfortable. Also the new update sounds cool!

Hello Ununsept,

there is a new version of RunToTheStairs:

  • The game now has a server-sided backend wich is hosted at GreenGeeks.
    • This allows to generate automatic high-score-tables which are accessible from within the game.
    • Players can register accounts in order to keep their progress.
    • High-Score-Tables can be sorted by different criteria. (e.g. "Score per Hour" which should be interesting for speedrunners)
  • Balancing changes towards shorter games.
  • Less unfair: The players position is newly calculated if the distance to catch up would be to large.
  • More versatile pathfinding-algorithm with better performance.

Please consider to play again!

Gerhard