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(+1)

>>> The only thing is there was only 1 type of enemy and back tracking through the dungeon when you get the powerful staff was a bit of bummer with no more enemies to fight! Maybe a boss at the end to use that strong staff could have done well. Also some ambient music loops in the dungeon goes a long way for me even if they are basic.

A big boss after you steal back the powerful staff was planned, but family easter stuff came up and I did not have time.  Also, I had caster enemy skeletons (ranged dps) setup in code, but I could not find the time to design enemy spell FX.

Anyhow thanks for playing and your feedback.