>>> The only thing is there was only 1 type of enemy and back tracking through the dungeon when you get the powerful staff was a bit of bummer with no more enemies to fight! Maybe a boss at the end to use that strong staff could have done well. Also some ambient music loops in the dungeon goes a long way for me even if they are basic.
A big boss after you steal back the powerful staff was planned, but family easter stuff came up and I did not have time. Also, I had caster enemy skeletons (ranged dps) setup in code, but I could not find the time to design enemy spell FX.
Anyhow thanks for playing and your feedback.