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Possibly working on two games. One of them I'm playtesting now with people, which is about giving a dramatic speech before the final battle to inspire your troops. (Think Bill Pullman in Independence Day.) The other one is a little less finished right now, but I'm playing with the idea that you can't advance through the "routine" until you draw a success.

Ooh the dramatic speech idea is a really cool concept! The second one sounds fun too, I've been meddling with a few of the mechanics for mine too leading to some really fun concepts!

And it's up!

I look forward to reading it!

Ah, it seems like I may have removed mine by accident? https://gowanusaurusrex.itch.io/we-will-not-go-quietly