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Hi, thanks for the tip. hmm - rpgmaker MV is actually JavaScript, not ruby. 
The bug must be related to some condition / event , either a false chapter information or something similar that gives a false progression info...

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Ruby must be from a different rpgmaker then. 

I'm sure you know what that condition / event is and can look for it in F9. If it's true / false, then it's a switch. Otherwise it's a variable.