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(1 edit)

Howdy! Is there a way to set the preview to use point/nearest filtering? It would help a lot with previewing my materials the way they will look in-game!


edit: I am very confused, it seems like the "Static PBR Material Displacement" has linear filtering while "Static PBR Material" does not? I guess that works for me

Static PBR has nearest filtering for low resolution textures.