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Nice game! Found it quite hard until I realised you could just go around the edges. I'll definitely go and read that article.

Thanks for playing! Oh dear, I hope that other players don't similarly mistake the edges as a blocked zone!

I'll link the article here, rather than sending people back to the game's Itch page - it is Godot-specific in terms of the implementation, but I'm confident most devs could figure out how best to reverse engineer the concept to their engine of choice!

(+1)

Ah, I didn't think the edges were blocked zones, but I realised that the game is really easy if you only go around the edges and completely ignore the middle.