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(5 edits) (+2)

Combat - Quick FYI

This isn't a complaint as much as I thought it was interesting and going forward I might houserule something.

My first combat I was against a River Troll.  My Elf Hunter had found an Iron Soul which gave me a d10 Defense, but -2CS.  My CS was +3 so it became +1.  Given the Troll's DS was 10, it was challenging for me to hit given I only had a +1 CS.  When I did hit, my bow as a d6 and his defense was a d8 so it was still hard to damage him.

When I lost the round, given his atk was a d8 and my defense was a d10, it was difficult for him to hurt me.  We went through probably 6-7+ rds without anything happening.  Certainly makes some sense but got a bit grindy.  I might houserule something that after 3 rds of no dmg to either party I might say we both take a hp dmg or something just to keep things moving and have consequence.

Hope you don't mind the feedback.  I'm really enjoying this game and want to stream a playthrough but just trying to get the flow down first. Thanks!

Gwydion (RPG Frequencies on yt)

(2 edits) (+1)

Your house rule makes sense and is similar to others that I've heard. A round system would fit well for mitigating stalemate situation like you mentioned. I might include a similar system in a FAQ, to speed up Combat and keep the action moving forward. 

I usually run from the bigger enemies, unless I have a strong party and some good gear!

(+1)

lol.  Yes.. I should have considered running as well and just got fortunate with the dice gods!