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(1 edit) (+3)

I got to Wave 47, then the game simply stopped spawning enemies. The balancing up to that point was way way too lax as well. The rate at which you gain more income outpaces the scaling of enemies by a lot. Especially the crit damage% scaling on the base tower makes bosses completely trivial, since that stat is incredibly cheap for being a multiplicative modifier.

Thanks a lot for the feedback! 
We're working a lot on the balance, as we know it's quite broken now :P 

There's a longer feedback form in the game, we'd really appreciate if you could take the time to check that :D 


Cheers,