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hat was a solid challenge—even on easy mode! I did feel the axe could move a bit faster for tighter controls, but overall it’s a strong entry. Well done on crafting such a challenging AI—it’s impressive work!

Thanks for playing! Yeah, the axe/hammer was ported over from a previous Trijam I did and then scaled up, which then meant some quick reworking of the animation - I wasn't 100% happy with it in the end.

Glad you liked the AI, I'd strongly recommend reading the article I linked in the credits! It's short, easy to understand/implement and a really interesting pathfinding idea!