Nice work with the semi-procedural setup. I liked that the rooms were premade and just the number/layout differed. I thing hand curated rooms in procgen usually works a lot better than just completely random layouts. The gear upgrades and options were pretty cool, combat was straightforward. I agee with what Nika said that some things were not centered on the grid and it felt weird, but that's fine.
Found the key, found the room with the treasure but was overrun. I wouldn't have lost if I could've stockpiled medkits though. I had left so many behind, dang.