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(2 edits) (+1)

Solid game. Really enjoy the concept. I do have a few notes though. Nothing major, but just some little bits of polish I think could improve it. (I played the download version if that makes a difference)

The first bug I encountered quite a bit was that after switching back from bow mode the icons for what citizens wanted from me weren't appearing. They would eventually start appearing again, but I'm not sure what triggered them to reappear. 

The second was some citizens had a red outline instead of green. I'm not sure if this one was a bug or not. I shot the red citizens and got deducted points, so I'm not sure why some were red. I'm also red/green colorblind, so telling friend from foe wasn't a simple task for me. Maybe the citizens weren't red, but they looked red to me.

I found the bow handling to be... lackluster. It was very difficult to hit my targets. The dropoff on the arrows was brutal.

Another thing that I'm not sure if it was a bug or not: some citizens wanted gold, but when I gave them gold it didn't take the icon away. I kept spamming them gold and eventually some of them accepted it, but I don't know if that is because it finally registered in code or because there was a desired amount they wanted that wasn't displayed to me.

Among the crying sound effects for mourners there was one sound effect that sounded more like a cry of pain or terror. Which I guess fits with there being archers, but it was a little jarring.

I went in expecting a whimsical sort of goofy game, but it ended up feeling pretty serious. Not a bad thing, just between the name and bright color palette I expected something a bit more whimsical. idk. Maybe that one is on me. 

Solid game loop. Very difficult. Good job! 

(1 edit) (+1)

They thanks for the review!  If you right click a mourner, it locks onto them.  You have to right click another person or empty ground to get it back.  Bit of a bug.  The people with 0 loyalty will be a visible red and will throw things at the bier.  Sometimes a not red showing but throwing things was bit of a "Hey who threw that?!".  Some that show red when you hover are very low loyalty.  You can shoot some of the red ones and get a positive score.  But some may still be red or orange and still be somewhat loyal giving a negative score.

The bow was taking too much time.  Had to move on.  Its a little cumbersome but I just chalk it up to realism. :)  The nobles will want a lot of gold.  The mourners not so much.  They are easy to please.  Gold and Gems take multiple tosses.  Originally, you could drag the mouse off a character in the procession to get them to toss things.  That code is still there but not obvious.  The Jesters will throw 10 gold at a time, the royal family will throw gold, gems, titles and food.  The priests will throw books and blessings.

Some whimsical play was intended but just didn't have time so I focused on the gameplay then was planing on some comical cut scenes when the king fell.

Sorry about the color blindness.