Amazing work for such a short timespan! That must have required some mad coordination and project management skills. It's beyond impressive.
The atmosphere is great and the writing is enjoyable. I like the tone shift from the rural farm to the dungeon to a futuristic spaceship. It felt like quite the odyssey and it took me by surprise. The clucking music is genius, too!
The character upgrade system was a true joy to use with a lot of interesting micro decisions, gameplay-wise, that's what I enjoyed the most.
I didn't like combat as much for a few reasons : The battles are quite long, with most of them running more than 15 minutes long. Progress in battle is very slow and a bit too dependent on luck, which makes losing near the end of a long battle frustrating. When approaching a battle, if you're not strong enough but don't know it yet, this can lead to a lot of wasted time. Also, the UI requires a lot of clicks and manipulations (rotate the camera constantly to look for the enemies, select actions, perform them, close popups and click on a lot of buttons). I feel like the UI could have been streamlined a bit to reduce the number of clicks needed. Adding lifebars above the enemies sprites could have helped them stand out more, reducing the need to "hunt" for them by constantly moving the camera.
Despite not enjoying combat as much as I would have liked, I got engrossed by the game and grew attached to the characters, and wanted to see what would happen next and how strong I could grow them.