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A jam submission

Ready 4 PickupView game page

Help Dya deliver packages for FedUp!
Submitted by Strigzzz, Dixasterous, TappyOwO — 23 hours, 56 minutes before the deadline
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Ready 4 Pickup's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#54.6834.683
Audio#183.7563.756
Overall#333.4633.463
Fun#413.4393.439
Originality#613.4883.488
Accessibility#802.9762.976
Controls#853.1713.171
Theme#1312.7322.732

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.5.2

Wildcards Used
N/A

Game Description
Deliver packages across tretcherous terrain in Ready 4 Pickup

How does your game tie into the theme?
Physics based platforming where the player flings the package to the goal

Source(s)
N/A

Discord Username(s)
Strigzzz

Participation Level (GWJ Only)
1

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Comments

Viewing comments 24 to 21 of 24 · Next page · Last page
Submitted

This is the one entry which has made me feel true despair. Watching the box do an unexpected bounce or slip out of my hands at the worst of moments shook me to the depths of my soul. Loved your entry, it's really well done and it's pretty as hell, great juxtopasition with the music too.

Submitted

This game made me sad. Was expecting a platformer, got a box delivery hell :) Well executed idea of a rage game. The calm music adds insult to injury. The artwork is gorgeus, the in-game graphics is well done too. Congratulations on your entry :)

Submitted (3 edits)

I have no idea if that was the intention,but I'm going to assume this is one of those rage games like "Getting Over It" which I just don't get. This is mostly because there were two moments where I almost rage quit because the box slipped out of my hands at the worst possible moment. The box related mechanics were infuriating and definitely made me feel a lot of things - things I would rather not feel - but I'm assuming that is not a bug, but a feature.

Good job on the artwork, and the calm music is both a nice fit to the art-style as well as a nice contrast to the sheer despair that hits whenever the package rolls the wrong way.


Submitted(+1)

The artwork is the major selling point of this. The Pixel Artist did wonders for this production.

However, Theme and Accessibility are major weaknesses of this production. When considering the theme, it feels that there was no influence at all by the theme and that how it might tie in was merely a weak afterthought. In terms of Accessibility, while it is valid to put controls into the Game Page, Manual Reload was not amongst them, so I could only intuit that there were other controls besides these. It was the first thing I looked for when approaching the solution to level 3.

The solution to level 3 was a trick in the control scheme: jump from and pick up the package at close to the same time to get the jump height you need while still being able to pick up the package. From there, apply controls normally. You may consider it valid to have this trick in the game, it should not be a requirement for basic completion. When trying to speedrun a level, though, I'm all for it. Discovering tricks like that is what makes speedrunning fun.

Viewing comments 24 to 21 of 24 · Next page · Last page