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(+2)

Very clever usage of the Egyptian mythology with this gamejam theme!

All make sense: each "Tetris" piece being a memory,  "bad" memories being pieces hard to place, losing memory when losing a piece, the balance "measuring" the weight of these memories... Very very smart!

A bit nitpicking, but it would be great to have more "pure gameplay indicators":

  • a clear number telling how many "life" we still have (instead of the feather degrading over the failures, which is very beautiful but not very self-explanatory)
  • a counter telling how many pieces left before the end of the level

Anyway, very solid entry, well done!

Exactly! Bravo for getting the game narrative logic :) . We haven't though of the number of pieces left. It would bring more clarity, that's true. Thank you for the feedback!