Nice. The arts are fantastic (as in the other game I saw time before). Just some art piece (IMHO) are very good, but thematically disconnected (for example, p.29 or p.35).
Minor typos, (mostly are wrong "its" "it's", for example Echowolf p.35 "it's mouth" "it's prey").
Anyway, this is strongly inspired by miniature games, more than RpGs, and this isn't a bad thing. The problem I see here is that it seems to don't have a specific "soul". As RpG is too weak (it gives no nice guidance, no nuanced results for the tests, no consequences apart eventually suffering wounds), while as miniature game it misses important GM tools (a tool to build interesting and balanced missions, a sort of "point value" for the various enemies etc.)
Still, you made a nice thing. Surely it could evolve in a great thing.