I like that goal, definitely reminds me of Starcraft's campaign where they introduce a new gimmick every stage (who woulda thunk). I hope to see some inspiration drawn from that. If this were planned any bigger, I would love to see a story to go with the stages, but alas, there must be a 1.0. Looking forward to seeing how this goes and good luck with development!
Viewing post in The main goal of the project comments
You got that right. I checked the missions from SC2 and AOE2 to get some ideas. SC2 solves the boring game problem by introducing new units step by step. You may have noticed units in my game do not share the same role(tank, damage dealer, healer). This was intentional.
I wanted to add story but I think it would take way too much time to draw all the CG. Actually, I'm planning to learn Blender next year to make a 3D game. Maybe I should make a game starring hand cannoneer who teams up with giantess. I'll try to include a story in my next work.