no no absolutely, I don't think there was this cursed mechanic in pawnbarians, and that adds quite a lot to the strategic aspect of the game, I could see this with more enemies and upgrades/curses being an improvement to it :D
Thanks again for the feedback! I was really worried it might feel derivative, so this means a lot. Right now, I’m planning to add more enemy types, bosses, and dynamic map changes - plus I’ve already got rough drafts for a hundred new upgrades and curses!