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Wow Mass, your idea of narrative interference is brilliant. I love it! I wish I had thought of it, it's the perfect way to give the player a good mechanism to alter difficulty while playing and not immediately fail (which was the experience of many players). 

Thank you for the kind words and for playing the game.

If you like that and are into TTRPGs, check out Blades in the Dark, a dark fantasy heist game in which the flashback is one of the core mechanics. You and your group decide on what the heist is about, who you’re stealing from, etc. then, rather than spending the next three hours coming up with a plan, you jump into the heist already in progress and use flashbacks as one of the ways to simulate having prepared.